The effectiveness of applying an electronic learning environment in the development of the skills of designing electronic gaming-technology for Individual Education course in the Faculty of Education, Taibah University

Main Article Content

Dr. Aicha Blyhesh M. AL Amry
Omimah Mahfodh Alshanqiti

Keywords

Gaming technology in education, Electronic Platforms.

Abstract

This research focuses on identifying the effectiveness of applying an electronic learning environment in the development of the skills of designing electronic gaming-technology for the course Individual Education at the Faculty of Education, in Taibah University. The conducted research is based on the semi-experimental approach for the purpose of designing electronic games and cognitive testing. We have selected a random sample of 60 students who were studying the course Individual Education, and divided them equally into two groups (i.e., 30 students per group). Then, we have applied card-assessment methods on them, which illustrates an apparent effect of implementing an electronic learning environment in the development of the skills of designing electronic gaming-technology for the mentioned course. We highly recommend developing the skills of using an electronic learning environment for students and raising their levels, and also supporting/providing the needs, including the preparation of trained human resources, for building appropriate electronic games infrastructure.

Abstract 1023 | 23-3-1 (Arabic) Downloads 615